By Vince Horiuchi, public relations associate, College of Engineering
For inexperienced social workers, the first home visits could result in important decisions tainted with bias. But practice makes perfect, and students and faculty at the University of Utah’s Therapeutic Games and Apps Lab (The GApp Lab) are developing a virtual reality simulation for social work students that recreates a home environment so they can better prepare to check for potential hazards.
“’Virtual Home Sim’ does something not currently possible in social work education by letting students virtually visit many homes,” said The GApp Lab Director Roger Altizer. “We not only provide them with an amazing experience but help prepare them to keep families safe.”
This unique software is one of 44 student-produced video games and apps were on display in December, during EAE Play, an annual event hosted by the U’s Entertainment Arts & Engineering video game development program in which the public can playtest games under production.
“Virtual Home Sim” is being developed for virtual reality headsets such as the Oculus Rift and for Android smartphones. After putting on the headset, the player steps into a virtual home that has been staged to look like one of many typical homes social workers visit. These workers then can take virtual pictures of potential hazards as well as safety features in the home.
“Virtual Home Sim” is one of five games from The GApp Lab that was on display at EAE Play. The lab is supported by EAE, the Center for Medical Innovation and the Spencer S. Eccles Health Sciences Library. Also showed was four graduate thesis games and 10 undergraduate titles from EAE’s largest undergraduate capstone class ever with 163 students. Additionally, there was 19 graduate student prototypes available for playtesting.
EAE Play also showed off a new AAA-quality game produced by the program’s largest student team ever. “ORE,” a top-down action game for the PC where players work on a hostile planet in order to destroy a massive beast, has professional-quality graphics with lush 3-D environments and alien creatures.
“ORE” has been in production since January 2017 and is made by a team of 20 graduate students, including a University of Utah music student who is composing the game’s original score.
“If players think it’s hard to beat the beast with four players, they ought to try making a game with 20 students!” joked “ORE’s” student producer, Jeff Nay.
Other titles that were on display include:
- “A Walk in the Woods” — An adventure game where up to four players must roam a dark and dangerous forest.
- “Imperium” — The player’s character must use emotional manipulation as her only weapon while searching for her lost brother.
- “Glitchball” — A competitive soccer-based party game, except where the ball kills the player and the setting is in a 90s-styled shopping mall.
- “Slimy” — A 3-D puzzle game in which the player is slathered in chemicals for new abilities.
“Our students are eager to share with the public their exciting new games currently under development,” said EAE Executive Director Robert Kessler, who also is a professor in the U’s School of Computing. “The feedback that the students will gather at EAE Play will positively influence the games and ultimately help them publish better, more meaningful games in the spring of 2018.”
Entertainment Arts and Engineering, under the U’s College of Engineering, launched in 2007 and has quickly become one of the most highly regarded video game development programs in the nation. EAE has been ranked the No. 1 video game program in the nation for three of the last five years by the Princeton Review.
To see a list of the game demos that were on display during EAE Play and screenshots for each, click here.